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Xolotl god

Started as a piece for a game jam. We decided we didn't need this model. Then the game jam ended and we decided to clean up the game a little more and so I cleaned up this character/creature model.

Sculpted it in Zbrush. Then used Blender and Photoshop to add materials some of which were custom procedural materials. Not my ideal texturing workflow, but I didn't have substance painter at the moment.